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| | Elendil
| | Napisano 26.10.2008 12:09  
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| |  Hydra Član od: 07.01.2006
Poruka: 2406
Lokacija: SSC, TK, MH, BT Swp= cleared,i to kao lolret!!!!
| | Najnoviji kill Suze u oku uz pomoc Lithiuma, Bande zlih bureka i Kamikaza ZG,,,,
King Varian Wrynn
Killali smo i Dwarfa u IF-U i N elficu u Darnassus-u ali nisam sliko bilo je previse pvp akcije, ali ono taktike su nam bile preopasne, melee stoji na vratima i neda ally-ima da udu, range i tankovi na bossa  |
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| | Naruto
| | Napisano 26.10.2008 12:28  
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| |  Dragon Golem Član od: 02.12.2006
Poruka: 1900
Lokacija: Shadowmoon Valley
| | Elendil:
Ne ovisi, ti si bio u pvp gearu i ocito koristio neki wep koji ima brzinu 3.60 +
Za pvp se uvijek koristi slow wep i Soc, ali za PvE... Haste i Sob all the way....
Buduci da Soc nema stalan proc, vec njegov proc ovisi o brzini wep-a a sob ima stalan i stabilan proc(uvijek ce procat i za istu kolicinu), sto brze udaras jaci dmg radis, a haste i soc, sto ti je sporiji wep, slabiji je proc, i za manju kolicinu udara
Ah haste, to je več druga priča. Novi WF totem i kolko sam skužio imaš onaj +40 haste axe i možda još koji item ili socket + aura je razumljivo. Ja sam uspio nabaviti +20 haste shoulderse is MGt hc i 20 ili 25 haste neck iz ZA. Ali opet toliko o tome kada prvi quest u Northrendu daje 120 ap iteme.. i još kada se sjetim da če dps imati 22k hpa na lvlu 80 padne mi mrak na oči. Anyway gz sa novim kingom sw-a.
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| | keko
| | Napisano 26.10.2008 18:00  
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| |  Fearie Dragon Član od: 15.11.2006
Poruka: 1750
Lokacija: Ghostland
| | joj daj naruto , gotova je rasprava o tome
Svaka cast , elendil . Uvijek sam htio raidati te bosseve. Sigurno su jadne alijancice bile bespomocne
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| | Maki2
| | Napisano 26.10.2008 18:25  
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| |  Hydra Član od: 15.02.2005
Poruka: 2396
Lokacija: Northrend
| | gz elendile, nije bas lako to ucinit ovih dana. zasto? guardovi su lvl 75-80.
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| | Elendil
| | Napisano 26.10.2008 23:41  
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| |  Hydra Član od: 07.01.2006
Poruka: 2406
Lokacija: SSC, TK, MH, BT Swp= cleared,i to kao lolret!!!!
| | Ma ne, stvar je u tome sta jako dugo traje jer je boss ll 83 pa ga niej bas lako brzo ubit, uglavnom sto smo napravili je, svi hunteri i lockovi u kut od sobe ( soba se nalazi kraj trone rooma) tank i boss u drugi, melee i magovi u tunel izmedu te sobice i throne romma i nedaju allijama da udu a hileri izmedu huntera i tenka se stanu, tocno nasuprot tunella da mogu hilat sve 3 grupe
Ali evo jos malo vjesti i slikica!!!
Mu'uru dead
Evo malo Role Playinga
Sunwell, pogled odozgo
Ja usred sunwell-a
Sunwell 2
Sunwell, preopasna slikica, zanemarite mrtva tjela
Sunwell 3
Evo malo Kil'jaedena, pre opasno mi je ova slikica ispala :Kil'jaeden full glow
I evo nas najbolji pokusaj veceri:
Best try
Ono, preopasnan je raid bio.. ocekujemo ga mrtvog do srijede  |
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| | cuco123321
| | Napisano 27.10.2008 07:18  
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| |  Monk Član od: 28.08.2007
Poruka: 150
| | gz... ja sam napravio u pugu cijeli ssc/tk/Mh(osim arch) i u Bt-u 4/9.. u Bt bossevi padaju preeeelagano!... on novog patcha
dobio sam Soul cleaver i t5 ramena |
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| | Aransun
| | Napisano 27.10.2008 08:04  
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| |  Rust Dragon Član od: 17.09.2005
Poruka: 7633
Lokacija: Forgotten Realms
| | Maki2:
Na Karazhanu nema bas toga puno, ali zato na argent dawnu ima pun kurac.
Stalno netko pravi zombie raidove na goldshire, darkshire i lakeshire, pa cak i na stormwind. ali u stormwindu ih brzo srede pa nista od toga, ali low lvl gradovi se stalno raidaju.
Misliš, onda odi vidjet kaj Sale radi sa Dekadensom po cijele dane dok ne rejdaju...
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| | Maki2
| | Napisano 27.10.2008 14:01  
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| |  Hydra Član od: 15.02.2005
Poruka: 2396
Lokacija: Northrend
| | valjda sam previse na argent dawnu
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| | Naruto
| | Napisano 27.10.2008 16:48  
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| |  Dragon Golem Član od: 02.12.2006
Poruka: 1900
Lokacija: Shadowmoon Valley
| | Moja battlegroupa
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| | FlegmAA
| | Napisano 27.10.2008 19:45  
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| |  Crusader Član od: 07.09.2008
Poruka: 272
Lokacija: Ispred kompa
| | možete mi reči koja addonove da stavim imam questhelper shammy specialni action bar za toteme cartographer omen3 i koji je addon za damage meter?
@Elendil(ili kako ti je več ime)
Jel možda znaš mog frenda struyar lvl 70 shammy isto je na korg'allu enchantment specan pa smao ako budete išli opet daj ga zovi pls
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| | keko
| | Napisano 27.10.2008 22:52  
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| |  Fearie Dragon Član od: 15.11.2006
Poruka: 1750
Lokacija: Ghostland
| | warrior mi je trenutno lvl 52 . 4 dana i 22 sati played . Do kraja tjedna planirma biti 60 , ali jako sumnjam.
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| | cuco123321
| | Napisano 27.10.2008 23:18  
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| |  Monk Član od: 28.08.2007
Poruka: 150
| | t6 ramena na pally-u!!!
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| | Aransun
| | Napisano 27.10.2008 23:55  
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| |  Rust Dragon Član od: 17.09.2005
Poruka: 7633
Lokacija: Forgotten Realms
| | Sa suzom u oku ( ) moram prenjeti sljedeće vijesti našim ''dragim'' ( ) paladinima:
(znam da obično svi mrze ogromne postove, ali ja sam cijeli ovaj pročitao s takvim veseljem da vam nemogu objasniti, jednostavno volim kad retardini/huntardi plaču )
Ghostcrawler: Hello paladins,
Sorry we didn't get a chance to pre-announce these changes before the data were pushed to the beta. I won't try to sugarcoat it -- these are nerfs.
As I tried to explain before, we concluded a couple of weeks ago that Retribution was doing too much damage in PvP. We tried to nerf the burst damage through the previous changes to Divine Storm etc. Unfortunately, those changes didn't prove sufficient. Not only were paladins still destroying other classes in PvP, but we also found their PvE damage, even at level 80, was too high. Many classes were concluding they were too weak based on comparing their numbers to paladin numbers (and to be fair, hunters and in some cases mages and warriors).
Here are the new changes:
1) Judgements of the Wise: Mana gained reduced from 33% to 15% of base mana. We spent many hours arriving at this number. For example, we did a lot of Patchwerk fights, watching the mana bar to see when and if it ever went down. In BGs, we were seeing paladins able to go from target to target without pausing even when unleashing all of their attacks. While we don't want you to go OOM in a few seconds, we don't want you to ignore the mana bar either. Mana is not rage -- warriors can't typically start a battle with a full bar.
2) Judgement of Wisdom: mana gained reduced to 1% of maximum mana and proc frequency cut by 50%. This ability was flat out better than Vampiric Touch when the mana provided between the two really needs to be close in order for the decision between Shadow priest and Retribution paladin to be a real one.
3) Judgement and Seals: Damage reduced by 20%. This is the major damage adjustment -- a lot of damage was coming from these. We do realize this hurts Holy and Protection as well, and that is something for which we are prepared to offer compensation (particularly if it hurts Protection's threat generation).
4) Hammer of Wrath: Now can’t be used until the target is below 20% health. Our rule of thumb is that core "Execute-style" abilities work at 20% and talented abilities work at 35% health. We originally had Hammer at 35% based on some other limitations of the spell.
5) Art of War: Increased damage bonus to Judgements, Crusader Strike, and Divine Storm. I'll report back on the exact numbers here when we've settled on them.
I also want to add that the token Blessing of Might change wasn't intended as a joke -- it is designed so that Battle Shouts won't cancel the longer and more expensive Blessing of Might in a group setting.
These seem like pretty severe nerfs, but that was the intention. It is difficult for some players to ever be truly objective with issues surrounding their class, but in this case we felt Ret was severely overpowered. This was not in the realm of small tweaks to fix (though we did try originally). We overhauled the paladin class for Lich King, so it is unfortunate but not too surprising that the numbers for the dps spec require a lot of iteration. The mistake is ours, not the fault of the player base or beta testers.
Nerfing a spec or class is never fun. It means that our initial estimates of numbers were off and we know that the community is going to react negatively (to put it mildly). But we have to try and keep the game in a relatively balanced state and that is going to mean making decisions that are unpopular sometimes. If you need to blame someone for the nerfs, blame me.
As always, if we over-compensated, we'll adjust the numbers again. But as I said, our initial round of nerfs wasn't sufficient. Lest you fear that Lich King is upon as and you won't see any additional changes, that is not our point of view. We changed a lot in the game and we need to be able to rectify problems. I would expect early patches or even hotfixes to deal with class or balance problems, and hopefully these will slow down as we get closer to major content releases. But nothing is off the table after we ship, down to rearchitecting talent trees if we think that is called for. This isn't to suggest we aren't happy with the state of the game. Rather, my word that we will continue to iterate on problem areas as they come up.
I also want to stress that we do not make balance decisions based on the QQ of other classes. At most, if there is a pretty vocal outcry that will encourage us to rerun the numbers to see if something is amiss. As vocal, and sometimes passionate and even logical as forum posts can be, they represent a fraction of the entire fanbase and it would be foolish for us to clobber one group of players solely based on the whining from another group.
Go ahead and vent if you have to. We won't delete posts or ban posters in this thread unless they are overly offensive. We do ask that you not launch a thousand other threads so that other paladin issues can still be discussed. Likewise, we have no problem with other classes engaging in the discussion but outright gloating or trolling will be frowned upon.
And I do apologize for putting you through this.
Part 2:
I know many of you asked good questions before the posts hit their limit. I am not convinced that my answering many of these questions would calm anyone down, but I'll give it a shot. If not, when the paladin community has gotten it all out of their system, I'll still be here.
Also realize that there are probably a couple hundred questions at this point and I can't answer them all. Here are a few common themes:
I thought we were supposed to be bursty?
Yes, that's the design. It's also a tough design to nail because if you're too bursty the opponent doesn't even get to respond.
You reviewed our class last because you don't care.
We overhauled the entire class. We rebuilt the way Seals and Judgements work, and by and large it's a good change. Paladins got a lot of attention for Lich King. your response suggests to me that the correct way to balance the game in the future is to make a class terrible early on and then buff it so that players are happy and excited instead of fuming and disappointed. Trajectory is everything.
I thought you didn't want us to run out of mana.
We didn't want you to run out of mana in three hits, especially in a sustained dps fight. What we don't want is for a paladin to kill someone and move on to the next enemy without losing any mana. I'm a little surprised so many people deny this was going on or that it was a problem.
We think we have your mana in a good place now, but mana is one of those aspects of the game that requires a lot of adjustment and there are many classes right now who would still like us to further review how mana is working for their class. If you're running out of mana too fast, believe me, we'll hear about it and we'll adjust it if we weren't "surgical" enough this time around.
But we don't care about Battlegrounds.
A lot of people do care. And if you don't care about them right now, I'll warrant that's because they don't offer the rewards that Arenas or raiding do. This is something we want to address in the future.
Again, though, we think Ret was out of line in several situations. Other classes are OP in some situations too, and we have either recently nerfed them or are still discussing how we want to address those classes as well.
Look at all the other classes in here laughing at us.
Well, they're jerks. Many of them probably suspect they are OP too and have so far escaped the nerfbat. So far. We want Retribution to be a dangerous class to go up against. We don't want to see BGs with 30 Retadins on one side, which is actually something we were seeing. Yeah, I know it sucks that people say Lolet. It sucks when people say huntards too. That doesn't drive people away from playing either class. We're always going to have some amount of competition in this game, either directly in PvP or the damage race in PvE. If I can read 1200 angry posts from Ret pallies today, you can blow off some inane gloating from warlocks or warriors. We delete the trolling comments when we see them.
Why didn't we compensate Holy and Protection first?
We want Holy to have better dps than it did in BC, but that's a secondary consideration compared to them being good at healing (which we believe they are). We are also still committed to Protection being able to tank anything that a warrior can. Consider that the boss armor changes hurts warrior threat more than it does paladin threat. The net result should hopefully come out equal. So far I'm not aware of a boss fight in the game where a paladin MT struggles. As I said, though, this is something we're working on right now.
Why did I describe our initial attempts to nerf Ret as surgical?
Because that's what we tried to do. In retrospect, we were so worried about nerfing Ret too much that we ended up not fixing the problem. We should have done more sweeping changes initially.
Why did we say Ret was fine for so long?
Because we didn't want to have to nerf the spec. Ret players were having fun. We thought and hoped that some well publicized bugs were to blame for the excess damage. As I've said, if I wait to post until we're absolutely 100% certain, you're just not going to get as many posts. Many posters have said they appreciate getting occasional developer communication and insight. But that is going to come with some risk that things are going to change. As I said, I'll caveat it more in the future.
That you're somehow paying to beta test the game.
First, I don't really think we'll ever get game balance to a state where 90% of you would say "Yes, it's perfect! Don't touch a thing!" Second, it's an MMO. Things change. The game evolves. We are always going to be changing things on our end as well. Players would be just as happy as not enough changes as some of you are with too many changes.
You may also have noticed that we nerfed level 70 raiding and that the level 80 raids are pretty easy compared to our past instances. We wanted to make sure we weren't shining too harsh a light on balance differences until everyone had plenty of time to get used to the changes -- more time than even our large beta can offer. Nobody should get parked at the curb in Naxx, and by the time Ulduar and later instances come on line, I predict we will have made many balance changes.
We don't believe you because we've been at the bottom of the barrel before.
There's not much I can do to get you to believe me or not. I try to be honest so my words carry some weight, but I also try to joke around a little so you know I don't take myself too seriously. I don't know how many other ways to say that it sucks that your PvE wasn't competitive in BC or that you weren't a major Arena force. That's not where we wanted you to end up and not where we want you to end up this time. I'm not going to show you my daily tasks or how I spend my time so that you can oversee my progress and make sure it doesn't happen again. Sorry. The best thing you can do is point out situations where you're struggling so we can investigate. Most of you haven't even had a chance to test with these changes yet.
You're nerfing paladins because of PvP.
Read my initial post again. Ret PvE dps was also too high.
Our numbers are different from yours.
That's going to happen. We compare data when we can. I think you'd agree that the game balance would be pretty interesting if we automatically made adjustments whenever anyone suggested them.
You said I wouldn't get banned.
You're still going to get banned for explicit language, death threats or the like (thank you very much for those BTW). Try and make your point without resorting to text that will violate the posting regulations. Call me a jerk, if it will make you feel better. It boggles my mind that I actually need to point out that AIDS comments and the like aren't appropriate. If you're smart enough to raid or do Arenas on your character, you're smart enough to know how to make an intelligent post.
Added one more for clarification:
You only tested in Naxx, but paladins do bonus damage against undead.
Yes, we know that. We tested under a lot of different situations with and without undead and with different levels of gear and buffs present. I use Patchwerk as an example a lot because players understand that it is a very simple boss fight in which there is no running around, adds or damage to the raid.
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| | Elendil
| | Napisano 28.10.2008 00:28  
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| |  Hydra Član od: 07.01.2006
Poruka: 2406
Lokacija: SSC, TK, MH, BT Swp= cleared,i to kao lolret!!!!
| | Stare vijesti, procto sam to odavno
Ali fala bogu.... ovo je vec glupo, mrzim biti OP, neki dan doletim na 2200 i kazem napokon, tolko sam se naradio etc... a ljudi meni, to je lako kad si ret...
Jedva cekam ovaj nerf i nadam se da ce vratiti izazov us pec koji je oduvijek bio samo za pro i skilled playere... ovi debili nek se vrate holy.
Sto se pve dmg tice... dokle god imamo divine storm i art of war i dalje cmeo radit jebeni dmg...
Al me zanima, blizz je spomenuo da ce nam dat neki Dot tipa warriorov deep wound da nam nadomjesti overall dmg izgubljen nerfanjem bursta, jese zna nesto o tome?  |
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| | Elendil
| | Napisano 28.10.2008 00:32  
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| |  Hydra Član od: 07.01.2006
Poruka: 2406
Lokacija: SSC, TK, MH, BT Swp= cleared,i to kao lolret!!!!
| | FlegmAA:
@Elendil(ili kako ti je več ime)
Jel možda znaš mog frenda struyar lvl 70 shammy isto je na korg'allu enchantment specan pa smao ako budete išli opet daj ga zovi pls
Nije u suzi u oku.... kako da ga invajtamo u raid? ako je lvl 70 i dobro gearan nek se apply-a na www.suza-u-oku.net pa ce officeri odlucit  |
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| | FlegmAA
| | Napisano 28.10.2008 07:51  
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| |  Crusader Član od: 07.09.2008
Poruka: 272
Lokacija: Ispred kompa
| | nije baš gearan jer je tek prije nekih tjedan dana dingao ali je prednaručen za WOTLK a jako brzo lvla pa će vam se javit kad bude lvl 80
za ono nerfanje pally-a pa jesu OP a to nije neki golemi change ali mislim da treba nerfat huntere samo skaču okolo i njihov pet te mlati a on te stunava pa ipuca kao da ima strojnicu...
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| | Fortesque
| | Napisano 28.10.2008 08:23  
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| |  Gold Golem Član od: 28.10.2008
Poruka: 137
Lokacija: U kuci
| | aransun jesi li i ti paladin? |
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| | Aransun
| | Napisano 28.10.2008 11:22  
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| |  Rust Dragon Član od: 17.09.2005
Poruka: 7633
Lokacija: Forgotten Realms
| | Ne, ja sam Warlock (ally i horde), priest (horde), sad dizem warr, za wotlk cu odluciti koja cu klasa od ovih bit, a kasnije cu sigurno dizat DK...
Elendil:
Stare vijesti, procto sam to odavno
Ali fala bogu.... ovo je vec glupo, mrzim biti OP, neki dan doletim na 2200 i kazem napokon, tolko sam se naradio etc... a ljudi meni, to je lako kad si ret...
Jedva cekam ovaj nerf i nadam se da ce vratiti izazov us pec koji je oduvijek bio samo za pro i skilled playere... ovi debili nek se vrate holy.
Sto se pve dmg tice... dokle god imamo divine storm i art of war i dalje cmeo radit jebeni dmg...
Al me zanima, blizz je spomenuo da ce nam dat neki Dot tipa warriorov deep wound da nam nadomjesti overall dmg izgubljen nerfanjem bursta, jese zna nesto o tome?
Sad znaš zašto mi je WoW retardiran u zadnje vrijeme. Sve klase su tolko pojednostavili da ih svaki idiot moze igrati... Nadam se samo da to nece bit slucaj u wotlk-u. Ja malo igram na Warrioru svom, dingao sam 5 lvla u nedelju i to je bio jedini dan kad sam stigao igrat.
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| | Elendil
| | Napisano 28.10.2008 12:17  
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| |  Hydra Član od: 07.01.2006
Poruka: 2406
Lokacija: SSC, TK, MH, BT Swp= cleared,i to kao lolret!!!!
| | FlegmAA:
nije baš gearan jer je tek prije nekih tjedan dana dingao ali je prednaručen za WOTLK a jako brzo lvla pa će vam se javit kad bude lvl 80
za ono nerfanje pally-a pa jesu OP a to nije neki golemi change ali mislim da treba nerfat huntere samo skaču okolo i njihov pet te mlati a on te stunava pa ipuca kao da ima strojnicu...
Da aha, 40% decrasan dmg nije neki veliki change...
A hunteri su op jedino za lvlanje... u zivotu nisam vidio da je neki hunter dobio u duelu nekog drugog jednako gearanog igraca...  |
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| | Fortesque
| | Napisano 28.10.2008 12:25  
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| |  Gold Golem Član od: 28.10.2008
Poruka: 137
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| | Huntardi su u pvp-u totalne
samo skacu i pucaju instant dazeove i silencem
i jos e njihov pet koji su u novom patchu prejaki
warriori dual-wieldaju 2 handove a oni nerfaju pallyje
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| | Elendil
| | Napisano 28.10.2008 12:32  
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| |  Hydra Član od: 07.01.2006
Poruka: 2406
Lokacija: SSC, TK, MH, BT Swp= cleared,i to kao lolret!!!!
| | Pa da... kaj ti vrijedi dual wield 2 handere kad nemas Mortal strike za to?
Paladini imaju ogroman burst, ak si glyphaju prav e glyphove, dplete do nekog bace HoJ, castaju 3 spella, dobe 2 crita i taj neko je mrtav....
Hunteri su pljuga za ubit od bilo koje klase, l2p... paladini imaju bof, magovi imaju blink, warriori imaju intercept, roguovi imaju cloak, druidi ak dps-aju ionako su range, ili imaju cyclone i pna mala sranja sta te vezu za pod
Svaka klasa koja zna igrat moze dobit huntera u 1v1  |
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| | Aransun
| | Napisano 28.10.2008 12:32  
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| |  Rust Dragon Član od: 17.09.2005
Poruka: 7633
Lokacija: Forgotten Realms
| | Da, ali warriori imaju miss chance na njima, prakticki svaki 3-4 njihov napad s 2x2h je miss...
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| | Naruto
| | Napisano 28.10.2008 15:40  
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| |  Dragon Golem Član od: 02.12.2006
Poruka: 1900
Lokacija: Shadowmoon Valley
| | Pročitao sam onu gromadu od posta. 33% na 15% nije toliko strašno. Svakih 8 sekundi opet se vrati 15 umjesto 33.. okay... ako dodamo mana reg totem uz to opet nismo nikad oom. Još kada poprave ovaj dot u pve-u če biti skroz ok. A za pvp sumnjam da če i jedan rogue dobit. Ali naravno neče samo paladine nerfat, magevi i boomkinu padaju dole. Više neče biti kitinga. Ili si frost (survive) ili arcane/fire (glass cannon).
Po meni pošteni pala s ljepim hit rating, nebi trebao imat problema s DPS-om. A ako nebude, uvijek je warlock u rezervi.
Over & out.
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| | keko
| | Napisano 28.10.2008 15:43  
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| |  Fearie Dragon Član od: 15.11.2006
Poruka: 1750
Lokacija: Ghostland
| | FlegmAA:
nije baš gearan jer je tek prije nekih tjedan dana dingao ali je prednaručen za WOTLK a jako brzo lvla pa će vam se javit kad bude lvl 80
za ono nerfanje pally-a pa jesu OP a to nije neki golemi change ali mislim da treba nerfat huntere samo skaču okolo i njihov pet te mlati a on te stunava pa ipuca kao da ima strojnicu...
ti si lvl 22. imas 3 spella koja bacas , nije ni cudno da te svi ownaju... nemoj uopce govoriti o nekom pvpu dok ne dodjes na max lvl l, pa ces vidjeti dal je hunter jos uvijek tako mocan
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| | Fortesque
| | Napisano 28.10.2008 19:16  
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| |  Gold Golem Član od: 28.10.2008
Poruka: 137
Lokacija: U kuci
| | Hand of freedom traje samo 10 sec(mozda cak i manje) i hunter ce bjezat dok ti je hof ukljucen |
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| | Elendil
| | Napisano 28.10.2008 20:37  
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| |  Hydra Član od: 07.01.2006
Poruka: 2406
Lokacija: SSC, TK, MH, BT Swp= cleared,i to kao lolret!!!!
| | Cleanse, repeteance i Pursuit of justice i judgement of righteouss... imas i cleanse, al meni je 10 sec dovoljno da ga satrem  |
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| | FlegmAA
| | Napisano 28.10.2008 21:08  
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| |  Crusader Član od: 07.09.2008
Poruka: 272
Lokacija: Ispred kompa
| | keko:
ti si lvl 22. imas 3 spella koja bacas , nije ni cudno da te svi ownaju... nemoj uopce govoriti o nekom pvpu dok ne dodjes na max lvl l, pa ces vidjeti dal je hunter jos uvijek tako mocan
imao sam lvl 60 warlocka pre TBC pa sam prodo acc i znam kako igrat i ovaj rogue neigram ga više lol imam lvl 29 shammy-a dranaei samo mi se neda mijenjat potpis
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| | Elendil
| | Napisano 28.10.2008 21:21  
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| |  Hydra Član od: 07.01.2006
Poruka: 2406
Lokacija: SSC, TK, MH, BT Swp= cleared,i to kao lolret!!!!
| | Vauuuu lvl 29, ides...
A i stosta se promijenilo od pre TBC-a... talenti su se 2 puta mijenjali  |
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| | FlegmAA
| | Napisano 28.10.2008 21:56  
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| |  Crusader Član od: 07.09.2008
Poruka: 272
Lokacija: Ispred kompa
| | Vaaaauuuu...2 puta idešššš
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| | keko
| | Napisano 28.10.2008 22:16  
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| |  Fearie Dragon Član od: 15.11.2006
Poruka: 1750
Lokacija: Ghostland
| | Isuse i jedamput je dosta da znerfaju i pojacaju i cini mi se da si bil na private serveru onda |
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